CL9 death floors (pwacP.wad)

Floors that instantly kill you when you land on them! Very common in zdoom mods, rather straightforward to implement in MBF, and I recently found out it's doable in Boom. Most cl2/9/11 mapsets with "you fall, you lose" mechanics use one of the following techniques:

1) -20 dmg floor: Slow and annoying.
2) Linedefs that trigger voodoo crushers or telefragging: Easily broken in multiplayer.
3) Invisible enemies that melee you to death: Infinite height problems.
4) TOUCHY enemies that explode on collision: Only works in cl11, cl11 is bad.

It turns out that false floors created by Boom action 242 block certain line of sight checks, including those used by A_Explode. If you place a constantly-exploding object in a "deep water" sector, the player will be dealt large amounts of damage if they are within range, but only if their z-position is below the fake surface!

Here's a small example wad to demonstrate the effect: rbkz.net/exp/deathfloor.wad

Here's a map I made yesterday which incorporates it: rbkz.net/doom/pwacP.wad

 

The effect is so simple that I have to assume the LoS behavior in 242-affected sectors was intentionally designed to facilitate things like this. There are probably Boom wads out there that have done this already?

1 comments:

Post a Comment
  1. This just makes it easy on the average player, because when they fall down, they get close to an instant restart: Thanks ribbiks

Post a Comment