Colormaps Vol. I

BLKMAP01 / BLKMAP02:

Turn a section of your map into miserably dark nightmare with this one easy trick.


GRNBRITE:

Extra spooky enemies. Originally from Fruit Salad (later repurposed for OITL and Wormwood):


Range-swaps:

Nothing special, but situationally useful.


You can apply colormaps dynamically by raising/lowering control sectors:



Here's a demo wad with all the effects described above: http://rbkz.net/exp/colormaps1.wad

Here's the lua script which applies a colormap to selected sectors: https://github.com/ribbiks/doom_lua/blob/main/make242c.lua
[edit: link updated to github]

0 comments:

Post a Comment

Post a Comment