BLKMAP01 / BLKMAP02:
Turn a section of your map into miserably dark nightmare with this one easy trick.
GRNBRITE:
Extra spooky enemies. Originally from Fruit Salad (later repurposed for OITL and Wormwood):
Range-swaps:
Nothing special, but situationally useful.
You can apply colormaps dynamically by raising/lowering control sectors:
Here's a demo wad with all the effects described above: http://rbkz.net/exp/colormaps1.wad
Here's the lua script which applies a colormap to selected sectors: https://github.com/ribbiks/doom_lua/blob/main/make242c.lua
Turn a section of your map into miserably dark nightmare with this one easy trick.
GRNBRITE:
Extra spooky enemies. Originally from Fruit Salad (later repurposed for OITL and Wormwood):
Range-swaps:
Nothing special, but situationally useful.
You can apply colormaps dynamically by raising/lowering control sectors:
Here's a demo wad with all the effects described above: http://rbkz.net/exp/colormaps1.wad
Here's the lua script which applies a colormap to selected sectors: https://github.com/ribbiks/doom_lua/blob/main/make242c.lua
[edit: link updated to github]
0 comments:
Post a Comment