While clearing out one of my old folders of miscellaneous doom scraps I came across wallscroll.wad, a prototype for animating textures from one state to another based on a triggered action:
The way it works is outlined in this post. Each frame of the animation is stuffed into a single texture:
After hitting the switch a voodoo doll then rapidly scrolls the wall with the big texture 128 units at a time, simulating an animation.
download: wallscroll.wad
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